![]() The days of base box purchase with expansion box purchase, and no other monetization, are dead and gone. The cancellation of D3’s second expansion around 2016/2017 (the one that was supposed to include the druid), which also coincided with the abandonment of serious D3 development, was a turning point in how acti-blizz views ARPGs as a money making product. These big gaming corps are now ruled by MBA types who never played videogames, or actively hate videogames (more common than you think), and they make the key decisions. I know publicly traded corps champion the “our primary goal is making money for our shareholders”, but you should make it a little less obvious when you push it to the detriment of product quality. They were never intended to be included on release, because that makes less money. ![]() That means X, Y, Z features were not “forgotten” in development. Last season, it took me eight weeks of casual weekend play to get to 100. It’s actually more fun to get to 100 and then start over with another class, the levelling process and learning a new class is the fun part. Obviously running a lot of GRifts isn’t helping me there. The Innas Mantra set has been thoroughly reworked in Season 24, reimagining the generic damage bonuses of its former state into an entirely Mystic Ally-centric playstyle that empowers the Monk with the combined power of all Ally runes, while simultaneously allowing them to summon a horde of Allies at their side via attacks. There’s no real endgame in D4, so it doesn’t matter. Mostly I find myself in dire need of more forgotten souls. With the holiday gifts I’m suddenly rich with materials that I’m usually short on, and short on others I normally have enough of. Sadly, they are not, or if you take the “how greedy can we be?” theory that I use, such apparently incompetent decisions are intentional for future monetization. Quirkz-1299 December 19, 2022, 11:38pm 1. Simple things like “we should have a separate stash or UI system for this crafting material or item type” should be a core part of the game development before a release date is even mentioned to the public. The point is that people should learn from their mistakes, and the same goes for corps. I have not forgotten, but clearly the decision makers and devs at blizz did, or those people quit or were fired around 2012-2018. It’s odd that many of these replies seem to have forgotten how D3 launch went… Merging the sentry-driven Marauder set playstyle with the immense AoE coverage of Multishot, this Demon Hunter variant takes the best of both worlds into an automated engine of screen-wide destruction.This guide will cover all of its available playstyles.
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